Selected Work

From ambiguity to impact.

A few stories about the decisions, trade-offs and outcomes behind products I’ve helped shape, from national-scale simulations to startup experiments and children’s storytelling.

3D relief map of Canada with floating data panels
2025 To 2026

Making national-scale complexity understandable.

How do you help a decision-maker understand the relationship between infrastructure, trade, policy, population and individual lives, without overwhelming them with data?

I helped shape Synthetic Canada into a guided decision experience that moves from global systems, to national scenarios, to human-level consequences.

Director . Design & Visual Brand | RWI Synthetics View →
GutPlans interface with personalized food recommendation categories
2023 To 2025

We stopped building what we thought people wanted.

GutPlans began as an ambitious automated meal-planning platform. Research and real customer behaviour pointed us somewhere simpler.

I led the product design and helped pivot the experience toward personalized recipe books based on gut-test results, achieving approximately 18% signup-to-purchase conversion without paid marketing.

Co-Founder · COO · Product Designer | GutPlans/Foodeasy View →
Child using the Kafshdoozak storytelling app on a tablet
2013 To 2015

Designing for the toughest UX critics: kids.

Children don’t always explain why an interface is confusing. They hesitate. Tap repeatedly. Ignore things. Or simply tell you they hate it.

We designed around what they did, not just what they said, creating a storytelling platform that grew to 200K+ monthly active users and 15× user growth.

Co-Founder · Product Designer | Kafshdoozak View →
3D city model with floating maps and dashboards from the 6D Synthetic Twin Platform
2020 To 2026

Turning one-off experiences into a more coherent product.

Holodeck projects can span very different industries, datasets and stories. The design challenge wasn’t only making each experience work, it was identifying what should become reusable.

Across projects, I helped shape interaction patterns, data storytelling, visual systems, reusable assets and workflows that gave teams a stronger foundation for what came next.

Design Director | RWI Synthetics View →

Want the full story?

The polished screen is usually the least interesting part.

I’m always happy to talk about the decisions, experiments, constraints, failed ideas and unexpected turns that shaped the final product.